The homunculus can’t resurrect monsters since player one only has the Sword of the Necromancer and starts with just a basic weapon, but can use other items like swords, shields, and attribute boosting trinkets. The homunculus (player two) can also help alleviate a bit of the difficulty curve but not in such a way that it can break the game. This was a selling point to me since I was looking for a game my wife and I can play together. I always felt that every time I died, it was my fault instead of fighting with clunky controls.Īnother one of its core features is local cooperative play through the use of a homunculus item you get at the start of the game. Couple this with its smooth and precise controls and gameplay feels fair and balanced. This can help greatly as the many monster types can fill gaps in your builds. The gameplay is what you would expect from a roguelike, running and fighting enemies as you find weapons and armor, but with a catch: the Sword of the Necromancer - your starting weapon - has the ability to resurrect any enemy you defeat. I like this style of storytelling and Sword of the Necromancer performs it perfectly. These range from where and when they first met, why they were traveling together, and watching their budding love grow until Koko’s tragic death. You get cutscenes depicting the history of Tama and Koko as you progress in between floors in the form of flashbacks and inner monologues from the main character. Tama is desperate and full of such deep pain and that is conveyed perfectly here. Tama hopes to use its power to eventually bring Koko’s soul back to her body to fully resurrect her. The story starts with seemingly a small amount of context, as you play as a mercenary named Tama, carrying the body of a priestess named Koko into a crypt that contains the Sword of the Necromancer. That said, I was very surprised at how much I’ve been enjoying Sword of the Necromancer with its easily approachable gameplay for all skill levels, and the bittersweet tone of its narrative. They’re not bad games - I am just bad at them. Sometimes in modern roguelikes, a bad case of RNG can make or break your run, so I mostly shy away from such games. However, it was nowhere near as hard as some of the ones that come out today. The only one that I ever beat was a game called Azure Dreams on the PlayStation 1, which came out in 1997 before the genre was even properly named “roguelike”. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.I must admit that I’m far from the best at roguelike games. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
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